Visual Communication
Final Project
Noa Dveyrin
SCHMEKEL
Schmekel is a fast-paced 2D bullet heaven/hell where you play as a coin battling geometric threats inside an arcade machine. This game was developed as part of the “Digital Game” course, and underwent further development as a final project. Original game development: Omry Mor / Original game art: Dana Piastro, Hadas Haimovich / Music and sound: Shachar Dahari / Development assistance: Nimrod Malis / Electronics: Nir Shine Special Thanks: Tal Ronen, Roy Bahnof, Amit Arnon, Roza Vatkin Mentored by: Yuval Markovich, Shimrit Elkanti, Dani Bacon, Idan Rooze, Eli Babajanov